Strange Things Afoot role playing game
Step into the world of Strange Things Afoot¸ a world where almost everything on the internet is true! Set in the modern day¸ Strange Things Afoot draws influence from the world of creepy pasta and urban legends. Players in the campaign take the role of middle to high school age students who must struggle against supernatural beings known as tulpas. These are mysterious creatures that can only manifest in our reality when people believe in them and they use the internet as a way to spread that belief. However¸ the power of belief can be a double edged sword! Players can turn belief against the tulpas to create weaknesses for their foes and perform rituals to give themselves an edge. Strange Things Afoot includes nine character cliques¸ guidelines for running a campaign¸ sample rituals¸ and tools for creating supernatural creatures. Your purchase contains two versions of the book: one in portrait orientation for easier viewing on a tablet and one in landscape orientation for easier viewing on a computer screen.