Red Alert Skirmish Rules (beta)
With Star Trek Adventures: Red Alert¸ your gaming group can add an exciting three-dimensional tactical experience to your RPG encounters. Now¸ Federation away teams can do battle against Klingon warriors¸ Romulan strike teams¸ Borg drones¸ or any number of other threats on far-flung worlds across the Galaxy. Whether you're a seasoned veteran of tabletop campaigns or a fresh-from-the-academy redshirt¸ you'll soon be controlling your own away team and battling over the fate of worlds or the entire Galaxy!
RED ALERT!
With Star Trek Adventures: Red Alert¸ your gaming group can add an exciting three-dimensional tactical experience to your RPG encounters. Now¸ Federation away teams can do battle against Klingon warriors¸ Romulan strike teams¸ Borg drones¸ or any number of other threats on far-flung worlds across the Galaxy. Whether you're a seasoned veteran of tabletop campaigns or a fresh-fromthe-academy redshirt¸ you'll soon be controlling your own away team and battling over the fate of worlds or the entire Galaxy!
This is a FREE PDF chapter of the Operations Division supplementary rulebook¸ for the Star Trek Adventures role playing game¸ and contains rules for miniatures combat.
You will also need:
- The S tar Trek Adventures core rulebook
- Star Trek Adventures miniatures
- Star Trek Adventures tile sets
- At least two 20-sided dice (d20) per player
- Several 6-sided dice (d6) to serve as Challenge Dice
- Two sets of six chips or tokens for Momentum and Threat