Star Frontiers 4: The War Machine
As far as you know¸ no one has ever before captured an intact Sathar spaceship. You had one (until it blew itself up)¸ and that makes you valuable property where the UPF is concerned. Clues from that Sathar ship hint that the Sathar have a base in the FS 30 system¸ an unexplored star system just beyond the Frontier sector. The UPF want it checked out¸ and wants your group to do the checking. The trouble starts as soon as you arrive; fighter patrols¸ ravaged planets¸ mysterious messages¸ and slave camps are the unmistakable calling cards of the Sathar. Their war machine must be stopped at any cost; does that cost include you? This third and final module in the "Beyond the Frontier" series requires both the Alpha Dawn and Knight Hawks rules. We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic¸ racial¸ and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created¸ because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength¸ and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.