Star Frontiers 3: Face of the Enemy
Years have passed since the end of the Sathar Wars¸ but skirmishes with Sathar raiders and infiltrators have continued. However¸ there has never been an opportunity to learn much about this wily and elusive foe-until now. Couregeous volunteers are needed to carry the fight against the Sathar to the very edge of the unknown. The prize is a major Sathar base and¸ perhaps¸ a live prisoner. However¸ the least mistake will probably destroy the UPF strike force. A calculated risk¸ but well worth the gamble if successful. Volunteers...? Face of the Enemy combines Alpha Dawn role-playing rules with the Knight Hawks space-faring rules. Both are needed for this module¸ which combines delicate negotiations and a daring boarding action in a rousing adventure for 3-6 players. This module can be played alone or as the second part of the Beyond the Frontier adventure. We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic¸ racial¸ and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created¸ because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength¸ and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.