The African Alliance (1e)
You're never more alive than when you're on the edge of death. Nestled in humanity's homeland¸ the youngest of Archer's Chambers follows the vision of one man - humanitarian Elias Graham. Fielding a wild¸ untamed crew of hot shots¸ thrill seekers¸ and daredevil confidence men¸ the African Alliance is perhaps best suited to face the new rigors of the 21st Century. Agents of this brash young Chamber square off against industrialist billionaires seeking to exploit the diamond mines and buried treasures of their home continent as well as global threats the rest of the Conspiracy is unprepared (or unwilling) to fight. Included in this 128-page sourcebook are new African Alliance allies¸ mission protocols¸ and everything needed to play an Alliance agent or campaign.