50 Spells for Spelljammer
In this collection of spells¸ we present a total of 50 unique spells between level 1 to 9. Artificers get 4¸ Bards get 10¸ Clerics get 15¸ Druids get 10¸ Paladins get 4¸ Rangers get 2¸ Sorcerers get 9¸ Warlocks get 21 and finally Wizards get 28 spells. All of these spells are inspired from the colleges from Spelljammer: Adventures in Space. These spells represent the general needs of the Astral Sea and Wildspace travelers during their Spelljamming. As a DM¸ you can use these flavorful spells in your campaign as a background or surprise your players with unknown magic. As a player¸ you can use these spells to enhance your tactics or invent new ones. Spells that specifically interact with spelljamming vehicles may also be used for seafaring ships in aquatic adventures or infernal vehicles on Avernus.
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100 Random Encounters for Spelljammer Adventures (Pay What You Want)
In this collection¸ we present 100 random encounters in Wildspace. We feel that random encounters should be more than tables of combat encounters and tried to reflect this mindset. There are lots of loot¸ danger¸ favors¸ possible plot hooks for extended play and of course¸ crowd favorite hamsters. We hope that you like it as both DMs and players.
Player Options for Aquatic Adventures (Pay What You Want)
In this collection¸ we present a total of 12 archetypes¸ 13 magic items and 8 spells that are inspired by oceans and deep sea¸ and they can be used with all established and homebrew campaign settings like Forgotten Realms¸ Ravenloft or Eberron and adventures.
Although these magical items and spells are especially useful in an aquatic environment¸ most of them are still useful at landlocked adventures.
NPC Collections Hiranen - CR 16 Erinyes Villain (Pay What You Want)
In this pay what you want product¸ we present Hiranen¸ a CR 16 challenging and detailed erinyes villian with its statistics¸ combat and tactics¸ roleplaying tips and adventure hooks. Hiranen is a lieutenant of the pit fiend Dumuzid who is at the head of an interdimensional evil organization¸ Fire Shackles. Hiranen is intended as a plug and play NPC.
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Dragonlance Heroes Compendium
In this collection¸ we present a total of 10 adventure hooks¸ 49 archetypes¸ 61 spells¸ and 38 magic items that are inspired by Dragonlance Campaign Setting¸ and they can be used with all established and homebrew campaign settings and adventures with little changes.
Takhisis' Notes on Mortals - Player Options for Dragonlance
In this collection of player options¸ we present 7 races¸ 1 new class¸ and 4 new archetypes. The new races are Centaur¸ Deep Dwarf¸ Half-Ogre¸ Irda¸ Krynn Minotaur¸ Nomad Human¸ and Ogre. The new class is Ansalon Knight. You can either be a Knight of Solamnia or a Knight of Takhisis with this class. It can also be used as an archetype for Fighter classes. The new archetypes are Kender Wanderer¸ a bardic college unique for kenders¸ Knight of the Skull¸ an archetype for Takhisis' clerics¸ and Wizard of High Sorcery¸ a wizard school for the followers of three moons of Krynn.
These options are best used in Dragonlance Campaign Setting and Dragonlance: Shadow of the Dragon Queen but they can also be used in all established and homebrew campaign settings like Arcavios - Strixhaven¸ Ravnica¸ Forgotten Realms¸ Ravenloft¸ Eberron or Theros and adventures.
Strixhaven Scholars
This collection contains a total of 46 NPCs who all are CR 6. All of these NPCs are inspired the scholars of colleges from Strixhaven: A Curriculum of Chaos¸ school on the plane of Arcavios in Magic the Gathering.
Each college gets at least 8 graduate characters who are stronger than their apprentice and pledgemage undergraduate peers but weaker than their professors from their college. As a DM¸ you can use these interesting NPCs for combat encounters in your campaign. From the players' perspective¸ your players can use or hire these quite colorful henchmen or hirelings in their party. Surely they can use the help of lorehold relic reader in a dungeon or enjoy a drink with prismari aesthemancer over the myriad topics of multiverse.
107 Forgotten Spells of Strixhaven
In this collection of spells¸ we present a total of 107 unique spells between level 1 to 9 in addition to 5 original spells in Strixhaven: A Curriculum of Chaos. Bards get 27¸ Clerics get 25¸ Druids get 32¸ Paladins get 12¸ Rangers get 14¸ Sorcerers get 20¸ Warlocks get 33 and finally Wizards get 45 spells. All of these spells are inspired from the colleges from Strixhaven: A Curriculum of Chaos¸ namely Lorehold¸ Prismari¸ Quandrix¸ Silverquill and Witherbloom. These spells represent the research efforts and different characteristics in Strixhaven. As a DM¸ you can use these flavorful spells in your campaign as a background or surprise your players with unknown magic. As a player¸ you can use these spells to enhance your tactics or invent new ones. There are also some interesting spells that fit the Strixhaven: A Curriculum of Chaos experience. You can even cheat your way in your pop with a pop quiz spell!
These spells can be used in all established and homebrew campaign settings like Arcavios - Strixhaven¸ Ravnica¸ Forgotten Realms¸ Ravenloft¸ Eberron or Theros and adventures. This product especially works Strixhaven: A Curriculum of Chaos module that takes place on the plane of Arcavios in Magic the Gathering.
50 Spells for Spelljammer
In this collection of spells¸ we present a total of 50 unique spells between level 1 to 9. Artificers get 4¸ Bards get 10¸ Clerics get 15¸ Druids get 10¸ Paladins get 4¸ Rangers get 2¸ Sorcerers get 9¸ Warlocks get 21 and finally Wizards get 28 spells. All of these spells are inspired from the colleges from Spelljammer: Adventures in Space. These spells represent the general needs of the Astral Sea and Wildspace travelers during their Spelljamming. As a DM¸ you can use these flavorful spells in your campaign as a background or surprise your players with unknown magic. As a player¸ you can use these spells to enhance your tactics or invent new ones. Spells that specifically interact with spelljamming vehicles may also be used for seafaring ships in aquatic adventures or infernal vehicles on Avernus.
Infernal War Machines
In this collection¸ we present 5 new infernal vehicles with their unique abilities¸ 2 new infernal vehicle weapons¸ 1 new infernal vehicle armor and 1 new infernal vehicle magical gadget. These options are designed for parties who like to roam the surface of Avernus "Mad Max Style” during and even after the end of Baldur's Gate: Descent into Avernus adventure. DMs can populate the surface with a more diverse array of machines or can reimagine the Blood War scenes with these options. A moving weapon platform near the River Styx will astound your players¸ that's for sure.
Barbarians of Icewind Dale
With the three barbarian archetypes in this supplement for the world's greatest roleplaying game¸ be one of the archetypes that hail from Icewind Dale of Forgotten Realms Campaign Setting.
You can be a member of a winter wolf pack¸ call the magical powers of frost to strike down your enemies¸ or harness your fury to defeat your enemies with the might of frost.
These archetypes are highly suitable for both players who want to wield the powers of cold and NPCs coming from frozen lands of Icewind Dale.
Monster Collections - Undead
This collection contains 4 undead monsters¸ along with unique abilities and creation origins¸ each of them filled with pain and sorrow. The monsters are¸ an undead spellcaster who hates love and affection (CR 6)¸ an undead warrior that knows no peace and respite (CR 8)¸ a haunting spirit that is hard to get rid of (CR 8) and an advanced version of that haunting spirit who has been around for more than a century (CR 12).
These monsters can be used in Ravenloft¸ where undead monsters roam in and between the domains¸ or they can sprung from multitude of cemeteries of Forgotten Realms. You can even use them¸ especially Love-eater in your Halloween game.
NPC Collections - Fire Shackles
This collection contains five detailed¸ enjoyable¸ memorable¸ challenging and DM-friendly non-player characters who can be adapted to your campaign or can be used on the spot. These five NPCs belong to Fire Shackles¸ an interdimensional evil organization that can be incorporated in any setting¸ especially Forgotten Realms. The characters are¸ a pit fiend at the head of Fire Shackles (CR 23)¸ his two lieutenants who are a high elf warlock (CR 16) and an erinyes (CR 16)¸ an azer soldier unlucky enough to be in his service (CR 11) and a fledgling lizardfolk warlock that made an infernal pact with him (CR 6).
Even if you are not familiar with that type or level of characters¸ we incorporated multiple detailed tactics for different situations in combat which will aid you to use them efficiently. We also included items¸ detailed character descriptions¸ backgrounds¸ agenda and usable quotes for DMs to use in their roleplay.
Ravenloft NPC Collections I
This collection contains 74 NPCs between CR 1 and 12 that belong to two evil organizations. These NPCs can be adapted to your Ravenloft or any other setting-based campaign. These NPCs have different roles and challenge ratings (CR 1-3-6-9-12) in order for you to challenge your players in low and mid-levels. As all characters are between CR 1 to CR 12¸ you can use those NPCs as encounters for both new players and veterans alike.
The first organization is Mist Snatchers¸ which is a band of slaver mercenaries that snatch weary travelers in Ravenloft's famous mists. Basically¸ there are trackers¸ ambushers¸ snatchers¸ warriors and leaders in 9 different types of characters between CR 1 and 12.
The second organization is Order of the Dark Light¸ which is a militaristic vigilante organization that fights with evil monsters however they can. Again basically¸ there are kill team members¸ spies¸ advisors¸ generals and leaders in 9 different types of characters between CR 1 and 12.
Monsters & NPCs [BUNDLE]
Contains Barbarians of Icewind Dale¸ Monster Collections - Undead¸NPC Collections - Fire Shackles¸ Ravenloft NPC Collections I¸ Strixhaven Scholars.
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