Spellbound Kingdoms
*** Update: Kickstarter successful! Look for the Spellbound Kingdoms: Arcana book coming in December!*** This is the revisedcore rulebook for the Spellbound Kingdoms RPG. 300 pages of zeppelins¸ courtesans¸ feral children¸ alchemy¸ sorcery¸ engineering¸ politics¸ dragons¸ and slavering undead. Bound by magic¸haunted by fear¸ and clinging to love¸ the people of the Kingdoms live in a world on the brink of a new age. Whether that is an age of Enlightenment or a new Dark Age is up to you. Spellbound Kingdomsis a traditional RPG withinnovativerules for: * Tactical combat where your fighting style matters. No minis required! * Storytelling support. * Mass combat as an integral part of the game. * Dramatic and tactical dialogue. Fashion as a weapon. Improv-style drama scenes! * Emotional depth. * Players can play nobles¸ peasants¸ soldiers¸ generals¸ or anyone in between. * A fast pace. Blazing pace¸ really. * A world and an economy that are consistent with the rules. * Combat that is easy to learn¸ difficult to master¸ fast¸ fun¸ and not a pain in the GM's butt. * Cooperative worldbuilding. * NPC relationships that matter. Spellbound Kingdoms offers dark Renaissance fantasy gameplay with rules that support swashbuckling action¸ courtly intrigue¸ and insidious magic. New for the revision are over 70 spells¸ dozens of monsters¸ a new Talent system¸rules for multiple PCs in the samethieves guild or other organization¸ new combat stylesincluding Mounted and Black Powder & Crimson Blade¸many new monster combat styles¸ advice for creating your owncombatstylesand spell schools¸new alchemical and engineering items¸ a printer-friendly version of the pdf¸and a lot more. Welcome tothe Kingdoms. Here¸love and fear are the most powerful forces in the world. You only have to ask yourself one question: is that a good thing?