SolCorps: Colonial War - Second Wave
Soul: the spiritual or immaterial part of a being. Corpse: a dead body.
Transhumanism: the belief or theory that the human race can evolve beyond its current physical and mental limitations¸ especially by means of science and technology.
SolCorps: Colonial War is a gonzo homebrew tabletop wargame based on the SolCorps TTRPG that has been in "development" for over two decades.
It utilises plastic construction bricks to make the models (and much of the art). The ruleset is comparable to similar games such as BattleTech and Adeptus Titanicus¸ but is intended to be more rules-lite than either of those.
Second Wave is a supplement that provides some additional units for the two factions introduced in the core rules¸ Yashuda and ConTek¸ including a Massive and Medium mech for both.
Also included:
A refresh of both factions army lists¸ including ten new units. Rules for the new specials and weapons that come with the new units. Rules for handling flying transports.
Lore for one of the earliest conflicts in the Colonial War - ConTek's invasion of Mars and its moons. Hot Landing - a new mission¸ all about landing forces in a combat zone¸ under fire.