The Floor Is Monsters - Rulebook and Setting (77 pages)
The Floor is Monsters is a customizable post-apocalyptic setting in a Skyscraper city with monsters overwhelming the ground below. How long these settlements have existed or who first built them is a distant and irrelevant mystery¸ as they now offer a single purpose: the only refuge above the monstrous forest floor. An ever-growing¸ corrupting forest with bizarre magical effects¸ dubbed the Arbor Arcana¸ seeps up the rubbled buildings constantly creeping towards the top of these skyscraper settlements. Lower levels are continuously consumed¸ so much so that by now the distance to the ground floor in all directions is impossible to discern among miles of dense wood across the horizon. Worse still¸ magical radiation and odd effects contort denizens low enough to the rising vines into magical mutants¸ and few of any settlement can claim they know of anyone who has touched the forest floor itself and returned unscathed.
Sky bridges¸ ziplines¸ platforms¸ and pulleys make life as manageable as it could be - but confinement comes with incredible difficulty. Settlements are vertically stratified¸ with those on the highest levels hoarding resources and long-lost technology while those who cannot afford to move up succumb to the magical rising vines¸ becoming The Overgrown. Over centuries¸ confinement to vertical concrete prisons has eroded the history and lore of the world¸ replacing them twisting vines¸ gnarled roots¸ and a constant struggle to survive. The only lore remaining passes through the vertical levels in monster rumors and stories of relics lost beneath the trees.
The impetus to find a better life increases daily¸ especially for those in The Overgrown¸ scorned for their mutations and magical anomalies. Bleakness takes many forms¸ whether its perpetual struggle or the slowly eroding surroundings. As the vines climbed higher and the forest expanded upwards¸ settlements one by one collapsed from the pressure of the encroaching woods. Hope is often as mysterious as the woods below¸ with old relics in the skyline or the infrequent contact with another vertical settlement proving as its only sustaining force. Far off in the horizon¸ old defunct satellites dot the top of the skyline¸ dominating rumors of hope. They point towards Bastion; an orbiting moon base of unknown origin that has taken on a role of celestial inspiration for those below that they might find a similar refuge above the wastes.