State of the Art: 2064
New toys hit the street every week¸ omae. Wiz new tech to exploit security holes¸ rapid-assembly weapons disguised as Nerps to sneak past the scanners¸ wicked new adept fu to kick some major hoop. To keep up with the Johnsons¸ ya gotta scan what's coming down the pipe¸ otherwise you'll end up as the unfortunate example in a field-test report."
State of the Art: 2064 examines the latest groundbreaking developments in five aspects of the Shadowrun world. It explores the current state of police organization¸ technology and prisons and details the murky world of spycraft and political espionage. It also delves into both adept characters¸ discussing new paths¸ powers and metamagic¸ and European-specific magical traditions such as street witches. Finally¸ it provides briefs on the latest trends in mainstream and underground culture¸ sports and entertainment¸ with an eye towards shadowrunning opportunities. These sections include a selection of new gear¸ techniques and rules for both players and gamemasters.
For use with Shadowrun¸ Third Edition .