Sprawl Sites
It's not even a nice place to visit.
Build from a thousand kilometers of flesh and steel. It writhes in the passions of those who live in it. Everyone and everything is connected here; there are no accidents. Talk a walk down any street and read the writing on the wall:
"Welcome to the Sprawl¸ chummer. Too bad you could make it."Sprawl Sites is a sourcebook for Shadowrun¸ First Edition¸ and includes hundreds of encounters of every type¸ from blood-crazed gangs and mystic magicians to mild-mannered Orks and back-stabbing Corporate Cops. Plus¸ you'll find Location Archetypes covering typical Sprawl locations from all sides of town¸ eight new Player Archetypes¸ and dozens of Non-Player Contacts. Round that out with additional essays and rules concerning sprawl law and credsticks¸ and you've got a whole new adventure on your hands. Your Shadowrun campaign will never be the same.
Sprawl Sites is a sourcebook for Shadowrun¸ and includes hundreds of encounters of every type¸ from blood-crazed gangs and mystic magicians to mild-mannered Orks and back-stabbing Corporate Cops. Plus¸ youll find Location Archetypes covering typical Sprawl Locations from all sides of town¸ eight new Player Archetypes¸ and dozens of Non-Player Contacts. Round that out with additional essays and rules concerning sprawl law and credsticks¸ and youve got a whole new adventure on your hands. Your Shadowrun campaign will never be the same.
It's not even a nice place to visit.
Build from a thousand kilometers of flesh and steel. It writhes in the passions of those who live in it. Everyone and everything is connected here; there are no accidents. Talk a walk down any street and read the writing on the wall:
"Welcome to the Sprawl¸ chummer. Too bad you couldn't make it."
Sprawl Sites is a sourcebook for Shadowrun¸ First Edition ¸ and includes hundreds of encounters of every type¸ from blood-crazed gangs and mystic magicians to mild-mannered Orks and back-stabbing Corporate Cops. Plus¸ you'll find Location Archetypes covering typical Sprawl locations from all sides of town¸ eight new Player Archetypes¸ and dozens of Non-Player Contacts. Round that out with additional essays and rules concerning sprawl law and credsticks¸ and you've got a whole new adventure on your hands. Your Shadowrun campaign will never be the same.