Smuggler's Blues (4e)
Crossing the border into Salish-Shidhe territory is not easy under the best of circumstances. Crossing when you're carrying an item that lights up the astral plane like a phosphorus bomb is even trickier. But the stakes are rising in the fight over magical artifacts that keep finding their way into the Seattle area¸ and that means the possible payouts are going up as well. If you can play the role of a smuggler to the hilt and make all the right contacts¸ you have the chance for a serious payday. Of course¸ you also stand a good chance of making some very powerful enemies¸ but isn't that always the way?
"SRM 04-04: Smuggler's Blues continues the latest series of Shadowrun Missions¸ building on the plotline that focuses on the magic powers of the city and the lengths they'll go to go get what they want. Players have a chance to affect ongoing plotlines and shape the future of Seattle in the Sixth World by playing Missions.