Shadowrun (4e)
The year is 2070. The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh¸ while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets¸ while the arcane skills of spellslingers are in high demand. Above it all¸ monolithic megacorps bleed the world dry¸ sabotaging each other in covert cutthroat competition as they go to war over the bottom line. You're a shadowrunner¸ a street operative¸ scratching out a living on the mean sprawl streets. You may be human¸ elf¸ dwarf¸ ork or troll. From lethal street samurai to well-connected info brokers¸ spell-slinging mages or code-cracking hackers. No matter what¸ you're a professional --corporate pawn or "deniable asset¸" you get the job done. Shadowrun¸ Fourth Edition is a 352 page twocolour rulebook¸ with 16 full-colour sample character pages.