Shadowrun 4e Core Rulebook (4e Non-Anniversary Edition)
The Shadows Have Evolved.
The year is 2070. The world is not only Awakened it's wired. Cyber and bioware implants make your meat body better-than-flesh¸ while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets¸ while the arcane skills of spellslingers are in high demand. Above it all¸ monolithic megacorps bleed the world dry¸ sabotaging each other in covert cutthroat competition as they go to war over the bottom line.
You're a shadowrunner¸ a street operative¸ scratching out a living on the mean sprawl streets. You may be human¸ elf¸ dwarf¸ ork or troll. From lethal street samurai to well-connected info brokers¸ spell-slinging mages or code-cracking hackers. No matter what¸ you're a professional corporate pawn or "deniable asset¸" you get the job done.
Shadowrun¸ Fourth Edition offers a completely new rules system that is simple¸ integrated and accessible. The state-of-the-art has also been advanced¸ introducing a new level of augmented reality¸ new gear¸ new magical discoveries¸ and more.
This hardcover rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Note that the Shadowrun¸ Fourth Edition will replace the Shadowrun¸ Third Edition rules set. Source material from previous editions will still be compatible.
Current PDF version: v1.3 ¸ released 8 February 2006. If you purchased this PDF but haven't downloaded the newest version¸ e-mail us and we'll get you squared away.