Shadowrun 3e Core Rulebook (3e)
Shadowrun¸ Third Edition
Where Man Meets Magic & Machine
The year is 2060. Magic is as real as the mean streets of the mega-sprawls. Corporations call the shots while nailing each other through covert operatives in cutthroat competition. Flesh and machines have merged - the street samurai with his smartguns and impossibly fast reflexes¸ the decker who can plug his own brain into the worldwide computer network¸ the rigger who links his mind to his vehicle and takes hairpin turns at fantastic speeds. And you're a part of this wired world¸ where corporate skyscrapers glitter over the dark shadows they cast. You live in those shadows. You're a shadowrunner - a street operative.
You may be human or troll¸ dwarf or elf. You may throw fireballs¸ pull out your trusty Uzi or slice through computer security with a program as elegant and deadly as a stiletto. No matter what¸ you get the job done. You're a shadowrunner - a professional. You don't just survive in the shadows - you thrive there ... for now.
Shadowrun¸ Third Edition is a complete rulebook for gamemasters and players. It contains all the rules needed to create characters and ongoing adventures set in the popular Shadowrun universe. Shadowrun¸ Third Edition updates¸ revises¸ expands and clarifies the rules from previous Shadowrun rulebooks. It is compatible with previous versions of Shadowrun and with previously published Shadowrun source material.