Running Wild
GO WILD!
Some people like to talk about the peace and tranquility of nature. Their eyes glaze over¸ and they rave about cool breezes¸ fresh air¸ and flittering butterflies.
They're not paying attention¸ and that makes them easy pickings for any of the predators¸ including me. The Sixth World's a place of eating or being eaten. Sometimes the critters are waiting deep in the jungle; other times they're hiding in your bedroom closet.
Proving you're the fittest only ends when you aren't anymore. Know your prey - it's the only way to catch them. But remember¸ you just might be something's prey too.
Running Wild is a sourcebook for Shadowrun¸ Fourth Edition . It presents a detailed overview of the animals¸ spirits¸ and other non-metahuman entities that dwell in the Sixth World: from mundane animals that have survived the incursions of mankind¸ to paranormals that have Awakened¸ to emergent animals that have found their own ways to embrace the Matrix¸ to the spirits and feral AIs that may not even acknowledge metahumanity. Game rules and mechanics are provided for these beings and their unusual abilities¸ but so are rules for characters to interact with¸ to augment¸ and to train the critters presented. Every living being is constantly in search of its ecological niche¸ Running Wild can make a campaign home to hundreds of them.