Mercurial
Mercurial ist ein Abenteuer für Shadowrun¸ ein Run in der Glamourwelt der Megastars¸ die verseucht ist von Dreamchip-Junkies¸ schmierigen Promotern¸ Konkillern¸ Giftmüll und Yakuzza-Hexen. EIne Welt voller Intrigen und doppelten Spiels¸ in der nicht alles so ist¸ wie es der schöne Schein vorspielt.........
First Published: 1989 File Size: ~30mb
A blast of light punches my eyes as I walk down the ramp from street level. The dance floor is an amorphous beast¸ writhing with a thousand limbs¸ and the beat of the music red-lines my pulse into overdrive. On the stage¸ a nova is dancing.
Searing beams of the spotlights catch the mirror-bright metal arms¸ legs¸ and face¸ reflecting them back in a dazzling cascade of color and light. The next thing you see is the hair flaring golden in the glare¸ surrounding her face like a solar corona around a silver moon. While Maria Mercurial dances¸ nothing else matters.
Of course¸ something else does matter - biz. That's why you're here¸ chummier¸ to protect the silver lady with no past. The money's good¸ the job's easy; what could go wrong? Except maybe the lady's past is catching up with her.
Mercurial is a Shadowrun adventure¸ designed for gamesters who must already have a copy of Shadowrun . Mercurial includes all the information needed to introduce a party of shadowrunners to the "glamorous" world of megahit rock stars¸ dreamchip addiction¸ sleazy talent agents¸ corp hitmen¸ toxic waste¸ and Yakuza sorceresses. A world where double-dealing is an art form and nothing is quite what it seems.
A blast of light punches my eyes as I walk down the ramp from street level. The dance floor is an amorphous beast¸ writhing with a thousand limbs¸ and the beat of the music red-lines my pulse into overdrive. On the stage¸ a nova is dancing.
Searing beams of the spotlights catch the mirror-bright metal arms¸ legs¸ and face¸ reflecting them back in a dazzling cascade of color and light. The next thing you see is the hair flaring golden in the glare¸ surrounding her face like a solar corona around a silver moon. While Maria Mercurial dances¸ nothing else matters.
Of course¸ something else does matter - biz. That's why you're here¸ chummier¸ to protect the silver lady with no past. The money's good¸ the job's easy; what could go wrong? Except maybe the lady's past is catching up with her.
Mercurial is a Shadowrun adventure¸ designed for gamesters who must already have a copy of Shadowrun. Mercurial includes all the information needed to introduce a party of shadowrunners to the "glamorous" world of megahit rock stars¸ dreamchip addiction¸ sleazy talent agents¸ corp hitmen¸ toxic waste¸ and Yakuza sorceresses. A world where double-dealing is an art form and nothing is quite what it seems.
First Published: 1989
Mercurial is a solid adventure for Shadowrun and worth getting even tough conversion work for the third edition will be neccesary. The adventure is split into two parts¸ the first involving the runners with Mercurial via her scuzzy manager Max¸ and the seconed half dealing with all of the nasty stuff that the runners are involved with by becoming to close to this person. The run has alot of versitility ranging from (big) gunfights to heavy decking to taking on some of the nastiest paranotmal types around (dragons anyone). The thing that stands out more¸ though¸ is the opportunity for roleplaying as opposed to the movie style action. The plot is very NPC charecter driven. The motivations and desires of the people involved are realy what the story is about. This puts it a cut above the average go steal the thingy type adventure. What I liked about the run was the cool plot¸ the neat twists and the opportunity for the charecters to make a significant contribution to their reputation and bank accounts. On the other side¸ the foes can range from nasty to murderous. One wrong move and there will be street pizza for everybody so good planning is essential.
... in Concert at Underworld
Ein Run im Umfeld der Stars und Sternchen. Dreamchip-Junkies¸ schmierige Promoter¸ Konkiller¸ Giftmüll und Yakuza-Hexen. Spielt in Seattle - ohne Kurt Cobain.