Ghost Cartels (4e)
The shadows are abuzz about the new drug in the sprawl: tempo. It takes the user on a unique trip¸ better than anything experienced before. Druggies can't get enough of the stuff¸ and even beetleheads are giving it a shot. Tempo's popularity shifts the balance of power between the syndicates and soon the blood and bullets are flowing.
"Ghost Cartels drops the runners into the action¸ involving them in the drug deals and power plays shaking up Seattle¸ Los Angeles¸ and Hong Kong - even taking them all the way to the jungles of South America.