Emerald City
THE SHADOW CAPITAL
Join spies¸ smugglers¸ liars¸ cheats¸ killers¸ thieves¸ rebels¸ anarchists¸ gangers¸ thugs¸ hoods¸ outlaws¸ low-lifes¸ hackers¸ con artists¸ hustlers¸ and more as they gather and try to climb to the summit of the shadowrunning world. In Seattle¸ the gold glitters brighter and the dungeons are darker¸ meaning the shadows in between are the widest and most intense in the world.As a newly free city¸ Seattle hovers lightly over a pit of ravening wolves¸ saved only by the fact that as much as one wolf would love to devour the sprawl whole¸ they equally don't want any of their competitors to get it. Maintaining that balance is the core desire of city leaders; undoing it has become the obsession of the city's enemies. Whether shadowrunners decide to pick a side or just play all sides against each other¸ there is plenty of work to be done and danger to avoid¸ all while showing they can run the shadows with the best of them.
Emerald City is a sourcebook for Shadowrun¸ Sixth World .