10 Mercs
Cynical¸ Sold-out¸ and Skilled
Hired guns. People without a country who know no loyalty. Opportunists¸ bottom-feeders¸ scavengers¸ vultures. Soldiers without a soul who will go to the worst hells on Earth and do just about anything for a buck.
That's how they talk about mercenaries. But that's how they talk about shadowrunners¸ too.
There's a fine line between mercenaries and shadowrunners¸ and it's a line that gets crossed repeatedly. Sometimes runners will find themselves in the battlefield¸ working with a mercenary group and doing their best to survive as all kinds of fire rain down on their heads. Other times¸ they'll find themselves in the sights of a skilled and deadly mercenary corps¸ trying to stay alive against superior numbers and firepower.
Either way¸ they should know about the mercenary units out there¸ to either improve their bargaining position or help them stay alive. 10 Mercs profiles ten different mercenary outfits¸ including Ryan Mercury's New Assets¸ the unconventional skill of Bravo Company¸ and the deadly magic of Task Force Magus. These groups present an array of threats or a bounty of opportunities - depending on which end of the barrel you're at.
Along with the unit profiles¸ 10 Mercs provides NPC stats for each unit along with information on vehicles used by many of the units. If mercenaries are going to play a role in your campaign¸ 10 Mercs is a critical resource for adding flavor¸ plot hooks¸ and rules to your Shadowrun game.
10 Mercs is for use with Shadowrun¸ Twentieth Anniversary Edition.