Chapter 1: Before We Begin (6 pages) - An overview of the game and the genre¸ explaining what "chanbara" is¸ linguistic conventions¸ etc. Chapter 2: A Brief History of Japan (6 pages) - An overview of the history (and pre-history) of Japan up to and including part of the Tokugawa era (through 1868)¸ but focusing on the period of 1542-1600. Chapter 3: Japan (8 pages) - Covers the geography of 16th century Japan¸ the regions¸ provinces¸ major mountains and rivers¸ etc. Chapter 4: Manners and Customs (14 pages) - Covers social etiquette¸ dress and appearance¸ dining and drinking¸ weapon etiquette¸ forms of address¸ seppuku¸ kao (face)¸ on (debt)¸ giri & gimu (duty)¸ ninjo (empathy/compassion)¸ conflicting obligations¸ and heraldry. Chapter 5: Daily Life in Japan (26) - Covers the economy¸ markets¸ value of coins & exchange rates¸ diet¸ the calendar and time¸ includes a "Sengoku Almanac¸" education¸ games¸ sports and education (equestrian pastimes¸ sumo¸ cards¸ gambling¸ etc)¸ the arts (theater¸ music¸ etc.)¸ the "Arts/Military Controversy" among certain samurai clans¸ tea¸ families and clans¸ marriage/divorce/mistresses¸ childhood¸ death and burial¸ crime and punishment¸ cities towns and villages¸ travel (by land and sea) and road courtesy¸ a map of the major roads in Japan¸ lakes and rivers and trade routes. Chapter 6: Religion (14 pages) - Covers the origins¸ pantheon/cosmology and priesthood of Shinto¸ Buddhism¸ Shugendo (the yamabushi)¸ Onmyodo¸ Ryobu-Shinto and Christianity¸ as well as pilgrimages and festivals. Chapter 7: Societal Structures (16) - Covers the Imperial Court and Imperial Family¸ the castes (hinin¸ bonge¸ buke and kuge)¸ the bakufu (Shôgunal government - when there is one )¸ samurai clans¸ shinobi clans¸ ryu (schools)¸ ikki (uprisings)¸ Europeans in Japan¸ status¸ improving one"s Membership Level¸ and a chart showing the social ranking of various castes and groups in Japan. Chapter 8: Creating Characters (14 pages) - Sengoku Lifepath¸ and other character creation stuff (characteristics¸ complications¸ campaign options¸ talents¸ ki powers¸ perks¸ and the skill list). Chapter 9: Occupations (20 pages) - Covers notes on "caste vs occupation¸" how to use the profession templates¸ and of course¸ the 47 profession templates themselves; everything from Abbot (Sojo) to Warrior (bushi). Chapter 10: Skills (16 pages) -- Describes all of the skills (and martial arts maneuver lists) which are broken down into the following groups: Forbidden Skills¸ Classical Arts¸ Practical Skills¸ Martial Arts and Magical Arts. Chapter 11: Bringing the Character to Life (4 pages) - Describes the process of developing a character¸ using a kuge swordsman as an example. Chapter 12: Arms¸ Armor and Equipment (38 pages) - Includes lists of¸ well¸ arms¸ armor and equipment¸ along with descriptions of each item listed. There are also rules for PCs to create items (from mundane to masterful) and notes on "legendary" (i.e.¸ enchanted) items. If we left anything out of this chapter I may have to commit seppuku. Chapter 13: Game Rules (30 pages) - Features the basic Fuzion rules¸ with the addition of some Sengoku-specific "plug-in" rules¸ including: martial arts maneuvers allowable with melee weapons¸ dismemberment rules¸ damaging craft/boats¸ teppo (firearms) attacks¸ mounted combat¸ (new) martial arts¸ pollution¸ trangressions and sin¸ cold weather damage/effects¸ poison and drugs (and rules for making poison - heh heh)¸ ki¸ karma¸ and rules for study/t