Scion of Terror
Evil Begets Evil¸ Terror Begets Terror! The great wyrm Issodraxa is dead¸ slain by a noble band of champions hailing from the South known as the Sentinels of Arganor. The tale of the climactic battle that claimed white dragon's life is a tale that will be sung by the bards for many a generation to come. But this is not that tale. For before her death¸ Issodraxa had a wyrmling¸ a small beast by the name of Issimor. Fearing for his life after his mother's death¸ Issimor fled southward from the icy northern lair he grew up in¸ and sheltered himself in a small mountainous cavern overlooking the town of Yelthbrum. For weeks the young dragon has terrorized the town with his flying visage¸ and now the townsfolk¸ remembering all too well the devastation of Issodraxa when she ventured south for food and plunder¸ look to heroes to relieve their plight. Scion of Terror is an adventure meant to take a party of characters from the 1st or 2nd to the 3rd level. It is written in a setting-neutral manner and is designed to be easily fitted into any campaign. The adventure briefly draws upon Volo's Guide to Monsters and the Elemental Evil Player's Companion but otherwise can be run entirely with the 5e Core Rulebooks. References are located in the Appendices for the DM's convenience. m¸ Module Features: Full Color Copies of the Dungeon Map of Issimor's Lair¸ with Grid for physical play and without Grid for online use (Roll20¸ etc.) Detailed description of the Town of Yelthbrum¸ along with full color town map¸ establish the Crossing Over the Waywash as an excellent home base for adventures far and wide beyond the module. Rumors (both false and true) and in-town interactions to bring the adventure to life and reward thoughtful play. Random Encounters provide ample opportunity for both roleplay and combat throughout the adventure. Kobolds¸ wyrm hoards¸ and caverns! Classic Dragon-slaying Adventure with a few fresh twists. New Player/New DM friendly