Adventures Great and Glorious
What if there was something for high level characters to do other than kill bigger monsters? Now there is. A continuation of the possibilities set forth in ADVENTURES DARK AND DEEP and other fantasy role-playing games¸ ADVENTURES GREAT AND GLORIOUS lets you take your game to the next level¸ letting your players become lords of their own territories¸ courtiers at the royal court¸ scions of their own families¸ and even creators of their own demiplanes of existence. Fully compatible with most old-school role-playing games¸ this book includes sections on: Clearing territory and attracting followers and settlers in the wilderness Becoming functionaries and courtiers and sharing in the intrigues of a royal court Governing territories¸ collecting taxes¸ creating mines¸ and dealing with the unexpected events of rulership The Long Game¸ with campaign turns¸ events¸ and growing families Mass combat¸ with simple rules that let the players take center stage at the critical moment and help decide the outcome of the battle New secondary skills¸ treasure¸ magic items¸ and spells Please note this is a rules supplement¸ and is designed to be used with other rule systems. It is not a complete game unto itself. While it is written with the Adventures Dark and Deep game in particular¸ the references have equivalents in most other popular OSR games¸ with the exception of the new character classes in Adventures Dark and Deep. Unfortunately¸ due to limitations of the OGL regarding indications of compatibility¸ we cannot provide precise cross-references for other games.