Zeeks: Psionics in 2088
WANNA PLAY SOME MIND GAMES?
When Hernando Vasquez walked into the North American Coalition embassy in Madrid and torched everything just by glaring at it¸ everybody knew: zeeks are among us. Some people hate 'em; some people love 'em. And make no mistake about it¸ tomo¸ that means most people either want to shoot them or use them to their own ends. But then I suppose that just makes life more interesting¸ ne?
HAVE YOU GOT WHAT IT TAKES?
Zeeks: Psionics In 2088 gives you an opportunity to explore the subculture of zeeks¸ either as a GM wanting to incorporate them into your game or a player wishing to play a psychic character. Whether you want to have a full-blown campaign focusing on the tumultuous world of psions¸ or just know what might be lurking back there in the shadows¸ we've got your back -everything from the Psi-Hunters who stalk zeeks to the fringe cults that worship them.
IN THIS BOOK YOU'LL FIND:
- Loads of information about psions and how they fit into the world of Interface Zero.
- Rules for creating psionic characters for Interface Zero¸ including new Edges¸ Hindrances and Powers.
- A new system for Savage Psionics¸ without the Power Points - and still Fast¸ Furious and Fun!
- More occupations for your characters¸ as well as new goodies from Malmart.
- Two complete Savage Tales and a half-dozen plot hooks to help bring zeeks into your game.
- Stats for new NPC friends and enemies¸ as well as stats for a few... other things.
This is an expansion for Savage Worlds Interface Zero¸ and not a stand-alone setting.