Tyrnador: Player Guide
GRAmel Books is proud to publish a new Savage Worlds setting from Umberto Pignatelli - Tyrnador. Tyrnador: Fate of Ventar is the first installation of the world of Tyrnador¸ GRAmel's exciting new fantasy setting for Savage Worlds. What Tyrnador is? Well¸ do you remember the old classics Dragonlance and Mystara? Tyrnador is a game in the same vein¸ a place of high fantasy¸ where heroic knights and mysterious mages battle dragons and other creatures of evil. Tyrnador has a strong dungeon-crawling focus¸ which can give you and your players countless hours doing what you like most: entering the dens of monsters¸ beating them senseless and grabbing their loot of course! But Tyrnador is much more than this¸ it is a game with a vibrant soul and sense of wonder¸ like those old fantasy books in the '80s you loved so much... In this game you'll find dozens of Edges¸ gear¸ spells and a handful of setting rules specifically tailored for this goal. But Tyrnador isn't just about dungeon crawling (or hex-crawling in the wilderness): the setting is very flexible and can be used for more narrative adventures and investigative scenarios if you want. This book contains: A brief history of Ventar. An extensive gazetteer of the lands¸ from the players' perspective. Character creation rules¸ including race descriptions and stats. New Edges and Hindrances¸ including a brand new type of Edges: Faction Edges. New Gear: from mage's staves to war-horses and the essential cooking pot (after all¸ you'll eat in dungeons¸ won't you?). Magic: a detailed description of the three arcane backgrounds of Tyrnador: magic¸ miracles and elven soul. Setting Rules: from alternate Inventory to Resting rules. Funnel Heroes generation table