The Radio Marauders
"Calling All Cars! Calling All Cars! Bank robbery in progress at 6th and Main! They're armed to the teeth -- a half-dozen of them¸ packing Tommy guns! Some kinda weird helmets... Calling All Cars! Hello? Hello? Can anyone hear me?"
A wave of science-crime strikes the city as armed robbers hit banks and jewelry stores¸ using special radio devices to stay one step ahead of the police! It's up to the heroes to track these well-equipped thieves down and put a stop to their robberies... but when they find out that there's more to this crime spree than mere robbery¸ will they be able to stop the scheme in time?
The Radio Marauders is an adventure designed for four to six Seasoned character¸ three to four Veteran characters¸ or a Legendary hero and his assistants. It uses the Savage Worlds rules system¸ as featured in THRILLING TALES 2nd Edition. Looking for more two-fisted pulp action for your ;Savage Worlds ;campaigns? Be sure to check out the ;Thrilling Tales Adventure Deck ;-- 54 cards¸ lavishly illustrated with iconic artwork from the pulp magazines of the 1930s and 40s¸ serving to inspire players and game masters alike to fill their Savage Worlds game sessions with the thrills¸ chills and incredible adventures of the classic pulps! Thrilling Tales Adventure Deck