Supply Drops & Safehouses
ourcebook for use with the Ghost Ops Modern Covert Operations RPG Available here on DTRPG This sourcebook provides rules for the use of safehouses
and supply drops during play¸ with special suggestions
for unusual situations. These can range from finding
a safehouse in an area where the Player's agency has
nothing prepared to calling in a supply drop of firepower
into a country with strong border security.
No matter the need¸ this book has it covered.
In addition¸ the sourcebook contains a chapter full of
suggestions for safehouses and another for methods of
dropping supplies all over the globe. These examples
are kept mostly generic¸ though there are some examples
that can lend some personality to their existence in
game. Hunkering down for the night in a non-descript
hotel room is nowhere near as memorable and exciting
as having to fight for space in a street side motel against a
group of junkies who got there first.
Lastly¸ the book rounds out with a short chapter covering
scenario and campaign ideas for using this material. Just
getting to a safehouse can be an adventure in its own
right. And what happens when the ballistics drop you
requested falls into the hands of a local street gang?