Solo Game Guide
olo Game Guide for Savage Worlds
This supplement provides a 15-page toolbox for a solo player to play their own Savage Worlds Wild Card through a series of adventures without a GM.
This booklet provides some simple and common solo roleplaying tools and tunes them to work the way that Savage Worlds works. Ak the questions you ask the GM become more likely to be 'yes' the dice you roll step up through d4¸ d6 d8¸ and so on.
For answering more complicated questions¸ a deck of improvisation prompts is provided attaching meaning to each card in the deck. You can see these in the screenshot below.
The last part of the supplement suggests rules and options from the core rules that work exceptionally well for solo playing.
Drive.Thru.RPG does not support Community Copies. The entire text of this supplement is viewable in the Full-size preview. If you cannot afford the cover price¸ please feel free to use the preview with my full blessing.
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Other solo rules you may be interested in:Cut Up Non-Authoring Solo:
Solo Oracle Card Decks
Complete Solo Game Systems