Setting Rule: Veritas
Most humans see the world through a distorting lens¸ a veil that hides that which would break their primate minds. Some seek to pierce the veil¸ to adjust for the distortion¸ to truly see the world for what it is. And some unfortunate few cannot avoid seeing the truth¸ no matter how much they would like to avoid doing so.
A Truth - Veritas - about how the world really works that may set them free¸ destroy them¸ or lead them to power. But a truth that also does not care - or even perceive - that humans exist.
Setting Rule: Veritas is a 4-page supplement intended for games that feature an uncaring universe¸ where ignorance is bliss and the truth gradually drives one insane. Powerful. But insane.
It provides a new Trait¸ an Edge¸ several setting rules and a couple of bare-bones campaign ideas spread over four pages:
1) Introduction (quarter-page or so)
2) A fairly fast ritual-like magic system (half-page or so) (Actually¸ a Dramatic Task implementation of the regular SWADE Powers magic system)
3) A 'Trait-like' (like Wealth) describing how much you understand the 'actual truth' of how the world works (think Cthulhu Mythos/the Veil of Kult¸ etc) that gives power and takes sanity (i.e. gives AB: Veritas and Power Edges along with mental hindrances.) (a page or so)
4) Notes on researching Veritas (through Tomes of lore) and acquiring new spells. (about a page)
5) How non-players (creatures¸ objects etc) interact with the above. (half-page)
6) A brief discussion of other campaign types this might be used in. (last page)