Savage Rifts: Arcana and Mysticism
Transcend your limits. All Legionnaires know of the vile Federation of Magic and its vendetta against the Coalition States¸ but few comprehend the eldritch powers found further abroad... What do your Legionnaires know of the Spirit West-the Techno-Wizards of Arzno¸ the Native American Preserves¸ or the glory of Tryth-Sal? What do they understand of Lazlo and the territories it defends? What do they truly know about the political machinations splitting the Magic Zone apart? Unleash your power. Savage Rifts North America: Arcana & Mysticism gives players the tools to dive deep into the magical side of Rifts . New Iconic Frameworks and M.A.R.S. Packages-such as the Dragon Juicer¸ Psi-Warrior¸ and Zapper- plus new gear and vehicles-like the Arzno Jackrabbit and the Dweomer Colossus-provide players access to new realms of mystical might. For Game Masters¸ new Savage Tales and over 30 new creatures flesh out the threats found in these far-flung magical realms. The Plot Point Campaign Souls of Darkness integrates mysterious Psyscape into Castle Refuge's alliances and rivalries. This epic adventure reshapes the Tomorrow Legion's role on Rifts Earth! This book requires the Savage Worlds core rules to play. revised for use with Savage Worlds Adventure Edition and the revised editions of Rifts : The Tomorrow Legion Player's Guide and Rifts : Game Master's Handbook. Rifts and Megaverse are Registered Trademarks of Palladium Books¸ Inc. All character names and likenesses are copyright and trademarks owned by Palladium Books¸ Inc. and used under license. *** A MEGAVERSE GONE MAD! Unpredictable holes in the very fabric of space and time open the way to countless creatures¸ beings¸ and dangers. Whatever you imagine-whatever you fear-it's somewhere on this war-and-chaos ravaged world. Prepare yourself for a railgun-shredding¸ mega-powered magic flinging journey into a post-POST-apocalyptic world where supernatural horrors vie with technological empires for mastery of the world! Savage Rifts brings the incredibly popular world of Palladium Books' Rifts to the award-winning Savage Worlds system by Pinnacle Entertainment Group. It requires the Savage Worlds core rules to play. Rifts and Megaverse are Registered Trademarks of Palladium Books¸ Inc. All character names and likenesses are copyright and trademarks owned by Palladium Books¸ Inc. and used under license.