Pulp GM's Toolkit
*** Please note: This PDF was written very early in Savage Worlds' history and has not been updated. Some still find it useful but it might not align well with the current rules. We have reduced the price appropriately. ***
Exciting Escapades Await!
Got your ray gun from our Pulp Gear Toolkit but don't know what to point it at? No need to worry! Pinnacle Entertainment is proud to bring you the latest follow-up in our toolkit series the Pulp GM's Toolkit.
Filled to the brim with edges for enhancing¸ bizarre beasts for battling and evil plots to foil¸ Wiggy has brought together everything you'll need to set the right tone and get your adventure pulp-ified.
Grab your gizmos and see what it takes to be a Weird Chemist. Find out the truth behind handling henchmen. Now you can have all the secrets behind those knobs and switches that can make your normal adventure into a pulp legend! It's all inside this 66 page pdf.