Mutant Manual (Print)
Anyone could be a mutant.
Your neighbor¸ sibling¸ co-worker. Anyone. They might not even know themselves until they start sprouting extra eyes¸ tentacles¸ or fangs.
Sometimes they look just like everybody else.
Sometimes only the brain mutates¸ resulting in strange cravings¸ urges¸ and behaviors. Human on the outside¸ they might feel compelled to kill¸ drink blood¸ or build cocoons. Is that guy down the block really going out at night to bowl? Or is he on a quest to devour fresh brains?
For that matter¸ what's up with those headaches you've been having? Those achey muscles? And is that a "normal" rash or an indicator of something more sinister?
Anyone could be a mutant.
Even you.
Mutant Manual is a supplement for creating mutant characters (including player characters with GM approval). Appropriate for any modern-era campaign¸ Mutant Manual contains:
- Over 120 mutant traits¸ both advantageous and detrimental.
- Statistics for 56 mutant archetypes and mutant animals.
- Statistics and history of 12 unique mutants.
- 20+ New¸ mutant-specific Edges¸ Feats¸ Stunts¸ Qualities¸ and power modifiers.
Digital files are compatible with 5 different systems:
...but the print version only has Pathfinder-compatible Modern Adventures content.
To order Savage Worlds-compatible print copies.