Hael Core Rules
atrick Taylor Presents...
HAEL800 years of peace broken…
Daeorcs¸ descendants of the orcs¸ rule the Dominion of the north.
Yeana¸ children of the gnolls¸ control civilization in the south.
Outlaw Humans¸ Kirene druids¸ and Halfling outriders live in the wasteland in-between.
...From the sky come two groups of strangers¸ bringing their war with them!
Sorcery!
Psychic powers!
New playable races!
Alien-technology!
Welcome to Hael - the fast¸ furious¸ and fun fantasy world where the Orcs and Gnolls won the war - now adapted for the Savage Worlds rules.
Hael isn't just another world - it's a journey into the heart of war¸ ambition¸ and drama! On the way you will visit a sorcerous Dominion ruled by Daeorcs¸ the descendants of Orcs; an Empire where the Yaena¸ the
children of the Gnolls¸ have perfected the arts; and a wilderness where the untamed Humans¸ Halflings¸ and Kirene endure a daily life-and-death struggle to survive.
You will come to the Daeorc tower of High Sorcery¸ the great Storyteller Lairs of the south¸ and the desert plains where the Calling brings those who live in the wilderness to the power within themselves.
The Strangers are here also¸ trying to escape their fate at the hands of the merciless¸ steel Nuclarine. New technology will merge with the power of magic and of the mind¸ and you will see a war brewed from the mix.
Hael takes several existing fantasy ideas that you know and love - Orcs¸ Gnolls¸ Humans¸ Halflings¸ and magic - and develops them to a degree that makes then new again. Stuff like the techniques of Daeorc Sorcerers; the martial arts styles of the ever-flexible Yaena warriors; and the guerrilla fighting tactics of Human barbarians with psychic powers.
Speaking of psychic powers¸ Savage Worlds Edges have provided us with an even more streamlined and elegant set of rules than the old d20 SRD ‘Psihammer' rules¸ and we have added a real psychic-fantasy flavour with these Edges and Powers!
Then Hael takes off with a bunch of inspired and well defined new material - like the untamed Kirene and the blood-sacrifice rituals of their Druids; the mental powers of the Strangers; the awesome technology of the Nuclarine and their malevolent Steel-Gods.
With all this going on something has got to give - and it does! You'll be there on the brink for the second war of Hael¸ as psychic barbarians¸ sophisticated Sorcerers¸ deadly Outriders¸ murderous Druids¸ and the Alien newcomers make and break alliances¸ trying to become the rulers of Hael.
Hael is a layered and navigable PDF¸ best viewed in the latest version of Adobe Acrobat.
Please Note: You will need a copy of the Savage Worlds Rules (Deluxe or Explorer) to fully use this product.
Inside this 150+ page PDF you will find:
• A detailed look at the lands of Hael and its inhabitants
• 46 New Edges
• 30+ New Powers
• 3 New Arcane Power Schools - Sorcery¸ Blood Magic & Psychic Call-en
• New weapons¸ armor¸ and equipment
• New and unique monsters
• Plot hooks and story seeds¸ and a guide on how to get your campaign fired up!
• Quick reference pages
• Player handouts
• Stunning A3 sized printable maps
• iPad friendly format
• Includes low-ink¸ printable version
Want to know more? Then check out our first ever Teaser Trailer for Hael ¸ available to view on the StoryWeaver Games Youtube Channel!