Gaming Guide to: Psionics
***If purchasing the printed copy¸ make sure you choose the Print + PDF option¸ otherwise you won't get the How to Use supplements.***
Tabletop Gaming Guide to: Psionics guides you through the world of psionic abilities¸ open up new psionic areas to explore¸ and broaden the psionic characters many players bring to the table. For GMs it also presents a psionic bestiary¸ micro-setting¸ and adventure guideline along with the supporting content that enhances the understanding of what a psionicist is capable of.
Tabletop Gaming Guide to: Psionics presents new ways to create psionic characters along with providing a host of options to create settings¸ adventures¸ and campaigns influenced by or incorporating psionics. Manifestations provide opportunities to enhance the simple psionicist concept; instead of creating a "psionic character¸" you can create an Empath¸ Telepath¸ Medium¸ Electrokinetic¸ Pyrokinetic¸ or whatever you want to call her.
Tabletop Gaming Guide to: Psionics includes:
- What it means to be a psionicist
- 14 different manifestations of psionic abilities to create unique characters
- 25 different psionic abilities for your character to wield
- Gear¸ bestiary¸ psionic cultures¸ and a micro-setting to get your game going quickly
- A couple adventures to get GMs started
- ... And more!
Tabletop Gaming Guide to: Psionics helps you get more out of your psionic characters by adding depth to what makes them a psionicist.
Tabletop Gaming Guide to: Psionics includes the following How to Use guides for incorporating the source material quickly into your games:
- Savage Worlds (SWADE-compatible)
- Entropic Gaming System (EGS 2.0)
- Legend
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