Eldritch Skies
A science fiction horror RPG¸ set in 2030 of an alternate history that proceeds from Lovecraft's horror stories. In 1931¸ an expedition found the elder ones' city in Antarctica; in 1947¸ the mi-go crashed in Roswell; in 1958¸ an occult trip to Mars was tried; in 1994¸ scientists mastered the lightspeed barrier. In 2030¸ there is spacefaring via sorcery-powered hyperspace along with machine-made telepathy¸ augmentations¸ and unprecedented levels of automation. Ghouls and Deep Ones are ab-human minorities¸ and a UN-run space patrol battles devious mi-go and marauding moonbeasts. It uses the Cinematic Unisystem originally developed for Eden Studios' Buffy the Vampire Slayer RPG. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim
Battlefield Press presents its ENnie Award 2013 winning setting now for the Savage Worlds game engine.
It is 2030. The Gilman-Hawking drive has given us access to the stars. But we are not alone.
They're out there: aliens¸ gods and monsters. They're also down here. The Miskatonic Antarctic Expedition found the elder ones' city in 1931. The mi-go crashed in Roswell in 1947.
In 1958¸ as quietly as possible¸ not knowing what we were doing¸ we bent occult powers to our hands and took the step to Mars. The third time¸ the men who made that step could not step back. We fled back into our cave for a while.
But rocketry¸ and the Soviets¸ brought us back out soon enough. Competition took us to the moon. Uneasy teamwork saved the astronauts who would have died there among cyclopean¸ immemorial ruins.
In 1994¸ human scientists cracked alien technology and overcame the lightspeed barrier. They brought us the stars. They also brought us the madness that lies between them¸ the mind-twisting undarkness of hyperspace.
The future is here. Machine-made telepathy¸ augmentations¸ and unprecedented levels of automation have changed the face of Earth. But the science of sorcery¸ and our primitive understandings of what lies outside¸ have changed more than our minuscule planet. They've begun to let humanity out.
We walk amongst giants. Tread carefully.
This book was brought to the Savage Worlds game engine by Ian Liddle