Devil's Run the Roleplaying Game (2d20-SWADE)
HEN THE GANGS TEAR UP THE FREEWAY...
CHOOSE A SIDE. FIGHT. SURVIVE.
TWO GREAT NATIONS THAT WERE DESTINED TO NEVER FIND PEACE DISAPPEARED
OVERNIGHT. ONE IS NOW AN IRRADIATED HOT-ZONE WHERE NOTHING SURVIVES. THE
OTHER A SPARESLY POPULATED WASTELAND THAT HAS PLUMMETED INTO ANARCHY
AND CHAOS. WATER¸ GAS¸ AND FOOD ARE THE ONLY CURRENCIES THAT MATTER ON A
CONTINENT RULED BY BULLETS¸ BALLS¸ AND BLOODSHED.
THE DEVIL'S RUN ROLEPLAYING GAME PUTS YOU IN THE DRIVING SEAT OF A POSTAPOCALYPTIC FUTURE IN WHICH GANG WARFARE DOMINATES. THE RULES OF THE ROAD ARE NONE. ALL YOU NEED ASK YOURSELF IS WHAT WOULD YOU KILL FOR?
WHAT WOULD YOU DIE FOR? HOW FAR ARE YOU WILLING TO FALL TO SURVIVE?
- High-octane action fuelled by rules for two turbo-driven systems. This corebook contains the full system for the 2d20 ruleset¸ plus mechanics to risk the Devil's Run using the Savage Worlds Adventure Edition system.
- A brief history detailing the collapse of civilisation as we know it¸ stretching from before the launch that started it all¸ to the current state of the world twenty years later.
- A detailed description of the former West Coast¸ including descriptions for several of the larger factions that battle to dominate its war-torn highways.
- Tips and tools designed to help GMs create interesting runs¸ plus a chapter dedicated to the various allies and enemies that might help or hinder a run. The rules of the road offer some structure to the post-apocalypse.
- An overview of the world at large and the few remaining superpowers that strive fot dominance over rapidly dwindling resources.
- A complete toolkit of vehicles¸ weapons¸ and gear designed to get the characters ahead of the pack in the post-apocalyptic future of the Devil's Run.