Clock and Dagger
Once¸ the world was ruled by Immortals - godlike figures wielding immeasurable sorcery¸ building towers hundreds of miles tall¸ erecting strange monuments¸ and crafting wonderful devices. They have created the humans and tamed the wild cat-people named shelicans to serve them. But the half-human offspring of Immortals rebelled. They defeated their Immortal ancestors - except one¸ and took over their cities¸ where their descendants rule now as the aristocracy. But while the nobles lord over vast domains¸ the poor get poorer. And sometimes they strike back¸ seizing gold¸ relics and magical secrets of the First Ones. This is not the time for heroes - it's time for Professionals¸ thieves¸ con artists and ruin explorers. Clock and Dagger is a Savage Worlds setting set in the mysterious world of humans and shelicans plundering the ruins of the Immortals¸ wielding clockpunk gadgets¸ avoiding the fanatical Paladins. The setting contains a whole lot of ideas to inspire you to run a heist-based campaign¸ explore the mysterious world¸ and develop your own Guild using the Achievement system. In the book you'll find new Edges and Hindrances¸ three Arcane Backgrounds¸ a description of Urx¸ the city of thieves¸ and a short outline of campaign. This is an almost 100-page long Savage Worlds edition of a mini-setting previously released on 8 pages for the Adventurers! mini-RPG.