Adventures in Sonu: Worldbreaker
The second volume in the Sonu adventure series further expands the lore of the Land of Sonu¸ both as a unique setting in which to set your own adventures and with a series of four related¸ but separate¸ adventures to run. Inside¸ you'll find: 4 short adventures. 4 new races (including two originally published in Volume One). An expanded history of the Land of Sonu¸ including more on the Wardens of Sonu. A regional overview of four factions relevant to the adventures. 19 new creatures¸ adversaries¸ and/or allies. This title requires the Savage Worlds core rules (and was originally designed for the Savage Worlds Adventure Edition). What's So Special? This is a low-magic fantasy setting (if you're looking for high fantasy or epic-level magic¸ there's some other great options out there). Though magic exists¸ it is often mistrusted and is subtle and unpredictable in its corruption. You can find all the setting rules in the Land of Sonu World Primer (available on DTRPG as a pay-what-you-want product). Do I Need Volume 1? Nope! Each volume of Adventures in Sonu is designed to be a standalone product. In general¸ there is very-little duplicated between volumes (Volume 2 includes the two races from Volume 1 and one creature from Volume 1 - everything else is brand new). Everything you need to run the adventure and create characters is included in this volume and the Savage Worlds core rules. If you also want to use the additional setting rules for the Land of Sonu¸ then you should also pick up the World Primer. The Adventures in Sonu series presents new setting information and an interconnected series of adventures that can be run back-to-back or integrated with an existing campaign. The adventures are presented as part of the Land of Sonu¸ a new¸ low-magic fantasy setting for the Savage Worlds tabletop roleplaying game¸ but the locations and adventures can be easily adapted to any fantasy campaign.