Scifi Edition
The Sabre RPG system has evolved¸ and the scifi edition is no exception. Just as with the 1st edition rules¸ the Sabre RPG is a system built on foundations of realism¸ smooth play and flexibility¸ featuring a skill-based d100 core with passive talents¸ active manoeuvres¸ and in-game "on-the-spot" character advancement.
The scifi version of Sabre is based on the same core rules as the fantasy game¸ and with this 2nd edition release¸ they are more compatible than ever¸ making it easy to have science gadgets in your fantasy game¸ or space-faring wizards in your epic mish-mash adventure! Refined mechanics¸ better layout and new art make this manual a vast improvement on the older version.
This edition of Sabre focuses on science fiction adventures¸ and is capable of tackling historical settings from medieval times¸ through to black powder and 19th century adventures¸ to modern times with rules for automatic weapons¸ modern armour and vehicles. You can even add in psychic abilities for additional flavour. From there you can go into high-tech settings with rules for advanced vehicles¸ weapons & powered armour. A robust invention system allows you to craft your own improvised weapons and equipment¸ including cool science gadgets. It's even possible to begin a campaign in a level of medieval technology and eventually craft your way to high-tech!
Choose from one of fifteen available species¸ from the humble (or not) human to androids¸ genetically engineered crows¸ silicon-based lifeforms and towering robots.