Rune Academy
Rune Academy is a full tabletop RPG that uses a trivia-like system instead of rolling dice to determine action success. Players will have their knowledge tested with every swing of the sword! Designed for players of all ages¸ use Rune Academy to reinforce learning objectives for younger players¸ or as an RPG spin on a trivia night among friends! The rules allow the game to be played without a game master¸ though one is recommended when playing with younger groups.
The Rune Academy still remembers a time when many scholars dwelled there. Being the most prestigious academy in the land¸ the students studied rigorously and were tested frequently. The magic and knowledge was so vast it had lingering effects since the site was abandoned¸ and present-day adventurers can feel the effects as they explore the ruins. The magic manifests strongest during high-stakes actions such as combat. An astute mind will strike true¸ but adventurers that are unprepared often find themselves swinging at the air.
This manifests in the gameplay as trivia-like question cards. Attacking and defending in combat will require the players to answer questions based on the difficulty of the action¸ with correct answers leading to success. The rulebook comes with 15 different question sets spanning a variety of topics¸ and template sheets to make your own trivia sets!
The majority of the question sets included are math and reading resources for younger players (ages 4-15).
Fully illustrated assets are included with the rulebook¸ including:
15 question sets
55 monsters¸ 5 of which are powerful boss monsters
6 character classes¸ with multiple character art choices for each
6 campaign maps of varying difficulty
Template sheets for creating questions¸ monsters¸ and characters
Gameplay Features:
Modular world building¸ creating unique experiences every game.
Designed for players ages 4-99.
Compatible with any question-answer system.
Easy to accommodate rules for any playgroup.
Play time 60-90 minutes.
Rune Academy is a full tabletop RPG that uses a trivia-like system instead of rolling dice to determine action success. Players will have their knowledge tested with every swing of the sword! Designed for players of all ages¸ use Rune Academy to reinforce learning objectives for younger players¸ or as an RPG spin on a trivia night among friends! The rules allow the game to be played without a game master¸ though one is recommended when playing with younger groups.
The Rune Academy still remembers a time when many scholars dwelled there. Being the most prestigious academy in the land¸ the students studied rigorously and were tested frequently. The magic and knowledge was so vast it had lingering effects since the site was abandoned¸ and present-day adventurers can feel the effects as they explore the ruins. The magic manifests strongest during high-stakes actions such as combat. An astute mind will strike true¸ but adventurers that are unprepared often find themselves swinging at the air.
This manifests in the gameplay as trivia-like question cards. Attacking and defending in combat will require the players to answer questions based on the difficulty of the action¸ with correct answers leading to success. The rulebook comes with 15 different question sets spanning a variety of topics¸ and template sheets to make your own trivia sets!
The majority of the question sets included are math and reading resources for younger players (ages 4-15).
Fully illustrated assets are included with the rulebook¸ including:
15 question sets
55 monsters¸ 5 of which are powerful boss monsters
6 character classes¸ with multiple character art choices for each
6 campaign maps of varying difficulty
Template sheets for creating questions¸ monsters¸ and characters
Gameplay Features:
Modular world building¸ creating unique experiences every game.
Designed for players ages 4-99.
Compatible with any question-answer system.
Easy to accommodate rules for any playgroup.
Play time 60-90 minutes.