Trophy Solo
Trophy Solo
This document is a simple extension of the rules of Trophy. The intention is that they will allow one player to assume the roles of both GM and player¸ treasure hunter¸ and play the game on their own.
What is Solo Role-Play?
Trophy is normally a collaborative story process with the players describing how they want to overcome challenges and the dice guiding the success or failure of those attempts. All of that remains in place.
With solo play¸ you do not have a GM to guide the story and run the rest of the world. That part of the game is shaped through guided or prompted improvisation. You start with a basic entry point and let your adventure unfold from there.
Entry Point
In a regular game¸ your GM would set the opening scene. Normally¸ it would be a chance to bring the characters together and set the tone of the game. It is also an opportunity to point the way toward the intended adventure.
In solo play¸ the most important thing is you. Your character has their background¸ their occupation¸ and all the related skills. You know the sort of adventure you want to have. You also don't need to do all that spoon-feeding at the start. If this was a great novel¸ it probably would not start with a bunch of unemployed treasure hunters sitting in a tavern. Your solo adventures don't have to either. Why not start with a headlong flight through the forest¸ being chased by something both unseen and horrific? Now that is an exciting start to an adventure!
Throw yourself into the thick of the action and start gaming.
Solo Mechanics
Your character is equipped with skills and possibly rituals. None of this changes in solo play. What these rules cover is the rest of the world.
In solo play¸ without the GM¸ there is no one to describe the scene or answer the questions. We use the solo rules to resolve the questions.
Types of Question
There are broadly two types of questions. Closed questions can be answered with a yes or no-style response. Open questions are those that require a more freeform answer¸ "What are they saying?” and "What is in the box?”
Both questions are easily resolved using similar game mechanics. The golden rule is you ask questions from the point of view of what is best for the game. Not what is best for your character. Your goal is to have an interesting story¸ and in Trophy¸ things mostly do not end well for the character.
These rules can be used as a quickstart tool if you want to play Trophy based games before presenting them to your group.
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