Tales of Crisis
Here it is. My TTRPG that I made. I switched it around a bit. Apparently a license in general can be revoked or whatever. I think it was a non exclusive licnese. It is cool if people play with it. I'm not going to be a dick about it. I just am making rules for my current set of novels. If people want to play in those rules that is cool I suppose. Tales of crisis doesn't have that much in the way of lore. I wanted to do that later. I tried to build the bare bones for a TTRPG. It should work. If it doesn't tell me. I imagine that there is class imbalance. A planned imbalance is that I wanted full casters to suck level 1-9 but then be awesome later and martial classes the opposite. I could have made this longer. In case I don't remember to state this when I update this I will state it now. Some of the zealous charge for the zealot are having their costs increased. The reason is beacause of how rediculously strong they are. Again large numbers are okay(with me tale coordinators have all the power so you may decide differently zealot will always do rediculous damage). In particular the ones that give conditions or action points are having their costs increased whenever I decide to update this. Just saying so their won't be riots. One got a lot stronger because of rapid attack. 3/10/2020: I'm going to start updating it like this I think. I increased the cost of zealous charge but made some of it scale. I took away the dervishes 10th level rapid attack for a defensive feature because flavor wise I didn't think that it was up to snuff with a defensive character. Alphabetized the skills. Just a heads up when I finally update this again(probably far in the future). The breaks for the agent are going to replenish every hour now instead of every cycle. Hopefully that makes them better to play. 2/6/2021: I don't remember everytihng that I did. However zealous charge now replenishes every hour. Also movement can be increased by increasing physicality because that made sense. 5/31/2021: I fixed the bab progression for all 3 documents as well as uploading my current changes to the game. Multiclassing therefore has been nerf. The 3rd document has a new paladin class. Also there are new feats and spells in the 2nd document. Also I think there is a new subclass for the spellsword if memory serves. 9/13/2021: i didn't add that much. I just thought that I should update it because I'm doing a pivot and I probably won't come back to this for some time or maybe a long time.