Kobold Guide to Game Design 2: The How to Pitch¸ Playtest and Publish
Get serious about your game design¸ with advice from professionals on all the major facets of design. This volume contains more than a dozen crucial essays to help you succeed in freelancing¸ playtest¸ and publication¸ including:
- The Art of the Pitch
- Challenging Players
- Freelance Discipline¸ AKA Talent Won't Save You
- How to Run a Playtest with Real Results
- Design From the Bottom Up
- What Playtest Teaches You
- Mystery Adventures
- Creating Play Depth
- How NOT to Design a Magic Item
- Fortunate Accidents
- How to Make Your Design Matter
- How to Sell Designs and Influence Editors
"This 59-page collection of essays - many previously presented only to patrons of OPEN DESIGN - is now available to the public for the first time. Improve your design - and your odds of publication - today!