Crafting Made Fun! - A guide to easy and immersive crafting
Downtime in Dungeons and Dragons can be as brief or as intricate as you want it to be. Sometimes¸ it's a wave of a hand and a few months have gone by. More often than not it is a time when characters can focus on what they want to do when they are not being swept up in the currents of the story. Crafting¸ building¸ making etc is one of the ways a player can express an interest and engage in role play¸ while still working towards the story and their character. There are many ways to do this downtime activity¸ with official books turning it into a hand wave if you have the core component. This guide aims to make crafting into a fun¸ flavourful process which a DM and a player can get behind.
This guide is designed to break down the crafting process into a method that goes beyond a single dice roll and allows your players to make items they want in a fun and involved way. It will get your players thinking creatively and rewards their efforts in the creation process to make the item.
It covers 3 steps to the craft¸ breaks down time scales and costs to suit any campaign¸ and the process for the skill checks and its DC.
Downtime in Dungeons and Dragons can be as brief or as intricate as you want it to be. Sometimes¸ it's a wave of a hand and a few months have gone by. More often than not it is a time when characters can focus on what they want to do when they are not being swept up in the currents of the story. Crafting¸ building¸ making etc is one of the ways a player can express an interest and engage in role play¸ while still working towards the story and their character. There are many ways to do this downtime activity¸ with official books turning it into a hand wave if you have the core component. This guide aims to make crafting into a fun¸ flavourful process which a DM and a player can get behind.
This guide is designed to break down the crafting process into a method that goes beyond a single dice roll and allows your players to make items they want in a fun and involved way. It will get your players thinking creatively and rewards their efforts in the creation process to make the item.
It covers 3 steps to the craft¸ breaks down time scales and costs to suit any campaign¸ and the process for the skill checks and its DC.