Daerdans Class Feats | Volume II
One Hundred and Three Feats to Further Distinguish Your PC! Daerdan's Class Feats returns for its second volume¸ providing another 103 class-specific feats to flesh out your character. Average. Each class is represented with at least five feats¸ with an average of eight per class. Some require a character to be of a specific subclass¸ whereas others can be taken by any PC of that class. Design Philosophy. A feat is a hefty cost to an adventurer¸ but paying that price promises greater reward. Whereas Class Feats Volume I concerned itself with shoring up defenses and patching preexisting flaws¸ Volume II goes full steam ahead on providing new playstyles for the adventurer. No class fantasy is too niche! Breakdown. Volume II consists of the following: Barbarians (6): Honor the Giant Lords of olde or smash through traps unabated! Master the art of the sipahi and take to the battlefield as a mounted terror! Bard (5): You can dance if you want to! You can leave your friends behind! The coryphee's art is magical by its very nature! Harness the silent magics of the mime! Cleric (6): Pay homage to the war deity or purge nonbelievers! Druid (6): Master the monstrous forms forsaken by all but the most desperate druids! Adopt a druidic mantle¸ such as Ash or Wind! Fighter (8): Bolster your Second Wind feature with group charges or last stands! Monk (5): Unleash the Art of the Hidden Dragon upon your enemies or heal your allies through the Art of the Jade Mist! Paladin (10): Pummel your foes with the Crusader's Fist or smite foes from afar with the Spear of God! Ranger (16): Utilize your Favored Enemy feature to gain new spells and unique abilities! Rogue (7): The whip and scimitar are finally in the hands of the rogue¸ as is the occupation as a battle-field medic! Sorcerer (8): Channel the fiery emotions of rage into your spellcasting or bolster allies by reminding them what it is they fight for! Warlock (17): Further flesh out your patron's identity! Was your pact struck with a demon¸ devil¸ or yugoloth? Perhaps the Archfey is none other than a hag that has shared with you the secrets of coven magic! Wizard (9): Transmute your body to become a muscle wizard! Pit the force of necromancy to heal¸ rather than harm! Other Materials. Class Feats references or grants spells found in Xanathar's Guide to Everything and the Sword Coast Adventurer's Guide ¸ thus requiring those supplements to make the most of this product. Stalk Me Online: Patreon : https://www.patreon.com/wyatttrull Website: https://wyatttrull.com/ Disc ord: https://discord.gg/FF3fKr7V4f Twitter: https://twitter.com/Wyatt_Trull Instagram: https://www.instagram.com/wyatttrullpresents/ Facebook: https://www.facebook.com/WyattTrullPresents Ko-Fi: https://ko-fi.com/wyatttrull Email: wyatt@wyatttrull.com Other Work by Wyatt Trull: Player Options Encounters & Adventures Character Secrets Curse of Strahd Icewind Dale: Rime of the Frostmaiden Waterdeep: Dragon Heist Waterdeep: Dungeon of the Mad Mage