Barovia Random Encounters on the Old Svalich Road - Curse of Strahd
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Traveling through Barovia¸ the party trudges along the Old Svalich Road. The mists have grown deep and obscure all long vision. Suddenly you hear a sound - or do you? Is that a shape in the fog ahead? Readying your weapons and incantations¸ you slow your approach. Whatever lay ahead¸ you'll be ready for it. Or will you?
20 RANDOM ENCOUNTERS for CURSE OF STRAHD for only $2? That's just ten cents per encounter!
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Add spice and enhanced storytelling to all your random encounters in the Curse of Strahd campaign with this random encounter supplement pack. Creatively crafted encounters build stories and context¸ and give players real decision-making and problem solving incentives. It's not fun to just say¸ "okay¸ you come across three zombies...roll initiative¸” when instead you can have a whole self-contained little scenario in which they can really engage.
Also includes two PRINTER FRIENDLY versions without the parchment backgrounds and some additional colors removed for your convenience.
Check out the titles of the 20 encounters we have crafted for you!
1. The Horseless Headsman
2. An Apple A Day
3. Haunted Hayride
4. This is Highway Robbery
5. A Grave Mistake
6. If I Only Had A Brain
7. A Roc-y Start
8. Moose on the Loose
9. Monkey Business
10. Moonshine & Monkeyshines
11. Wight Walkers
12. Casket Capers
13. Once Bitten¸ Twice Shy
14. A Helping Hand
15 Sweet Dreams are Made of These
16. Puzzle Kerfuffle
17. Ashes to Ashes¸ Dusk to Dusk
18. Flights of Fancy
19 The Good Doctor
20. Three's Company
Barovia: Random Encounters is a compilation of 20 random encounters to spice up gameplay of the Curse of Strahd campaign. Difficulty and specifics of encounters should be scaled by the Dungeon Master to create a challenge appropriate to your party where they currently stand. These encounters¸ as written¸ should be engagingly challenging for a party of 4-5 adventurers level 7-8. You should change up the stat blocks or number of combatants to be appropriate. The story's the important part; it's up to you to balance combat.
Where possible¸ white boxes with creatures' hit points have been provided for the convenience of the Dungeon Master to track damage during combat¸ if this collection is printed out.