5E Automatic Effects - Curse of Strahd (Fantasy Grounds)
Instantly add effects for all magic items¸ spells¸ NPCs¸ traps¸ and monster traits and abilities found in 5E Curse of Strahd!
5eAE Adventure Effects are designed to enhance the GM experience for specific modules. Built on the foundation of 5eAE's core book effects¸ they also include unique effects for the magic items and NPCs which are specific to that adventure and aren't included elsewhere. Adventure effects do not require any other 5eAE product to function and are fully standalone. A GM simply needs the adventure itself and the corresponding adventure effects module.
For full automation¸ it's essential to own the Equipped Effects extension ( https://forge.fantasygrounds.com/shop/items/158/view ).
Note: Please be aware that the manual process is very limited and won't handle proper translations of scaling DCs (which is based on the stats original NPC/monster which applied them)¸ damage actions¸ etc. Not all effects will translate properly. 5eAE Adventure Effects is built with the assumption that you are using Equipped Effects.
5E Automatic Effects - Curse of Strahd (5eAE CoS) is the second of these adventure effects modules and includes over 650 effects to augment your CoS campaign. This supplement is a great way to learn more about how 5E Automatic Effects will enhance your Fantasy Grounds game play¸ bringing almost effortless effects management to GMs and players.
If you are an existing 5eAE customer¸ adventure modules will complement your existing effects library and work together without any conflict.
5e Automatic Effects - Curse of Strahd contains:
600+ powers and effects for monster¸ npc traits¸ and traps/hazards (actions¸ legendary actions and lair actions that are not parsed correctly or need some extra information) 75+ effects for magic items 75+ spells and spell scrolls Effects can be applied manually or fully automated with Equipped Effects Lighting and vision effects for features with ambient light including arcane object NPCs for ease of use Organized into easy to filter groups for effective searching Background Information on 5E Automatic Effects (entire series)
Q: How are 5E Automatic Effects Adventure Modules different from other 5eAE products?
A: These adventure module effects are entirely standalone¸ but are still part of the 5E Automatic Effects family. They are designed for specific adventures
Q: Do I need the other 5E Automatic Effects modules? What are the other 5E Automatic Effects anyway?
A: You do not need any of the other coding modules. Here is the product information for the rest of the series
Note: The primary series and bundle will not contain the adventure module effects.
5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform.
These modules pre-build all possible custom and spell effects for your class features¸ feats¸ racial abilities¸ equipment¸ magic items¸ spell scrolls and spells¸ organized into separate modules for each book. Each core rule book will be added to the 5e Automatic Effects bundle as it is completed¸ allowing you to purchase the entire collection at a 20% discount!
Although the 5e Automatic Effect modules can be used stand-alone¸ they were designed from the group up to work with the Equipped Effects Extension (https://forge.fantasygrounds.com/shop/items/158/view). When used in conjunction¸ adding coding effects is as simple as adding an item to your character's inventory - the extension handles everything else!
For more information on the 5E Automatic Effects series¸ please check out our bundle (excluding adventure modules)¸ with links to the individual products at:
DMsGuild - FANTASY GROUNDS 5E Automatic Effects - All Rule Books [BUNDLE]
Detailed instructions on how to use these modules can be found on the FG Forums:
Follow this link (or copy & paste this URL