Noir: Forgotten Case Files
QUILL NOIR: FORGOTTEN CASE FILES
I knocked on the chief inspector's office door and walked in before the invite. He glanced up from a stack of paperwork¸ an annoyed grimace on his face.
"Just returning the Henderson case file¸" I said¸ holding up the tattered Manila folder. The chief wordlessly hooked his thumb toward the row of file cabinets lining one wall and went back to his Sisyphean task. I crossed to the cabinets¸ opened drawer "G-H-I"¸ and wedged it back into position. While doing so¸ my eyes fell upon several red folders stuffed in the back. I wrestled to pull them out and¸ once freed¸ I laid them across the tops of the cabinets. There were 10 folders in all¸ labeled "Case 1" through "Case 10".
"Hey chief? What are these?" I asked over my shoulder.
"Huh? Oh¸ those¸" came the chief's bored reply. "Those are cold case files. Unsolved."
I scowled at the thought. I don't like the idea of someone getting away with committing a crime. It makes my overly developed sense of justice itchy. "Mind if I take these and give 'em a gander?" I asked. "Maybe I can open up some new leads."
Once again¸ the chief glanced up¸ shrugged¸ and hooked his thumb toward the door¸ inviting me to exit. I bundled up the red folders and took my leave...
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Quill Noir: Forgotten Case Files is a scenario supplement for use with Quill: A Letter-Writing Roleplaying Game for a Single Player and Quill Noir. To use this supplement¸ both the Quill rulebook and Quill Noir are necessary.
Quill Noir: Forgotten Case Files takes place in the world of Quill Noir¸ a time reflecting 1930s pulp crime fiction novels and 1940s detective films. Quill Noir: Forgotten Case Files presents 10 new cases for would-be gumshoes and flatfoots to solve. You may find yourself investigating art fraud; rescuing someone from a burning building; testifying on the witness stand; or escaping from thugs who want to put you in a Chicago overcoat.