Qin - The Warring States Core Rulebook
A semi-historical RPG set in China in 240 B.C.¸ specifically the state of Qin -- which in history will shortly conquer the other six states to form a single nation. It uses an original system. Resolution uses a ""Yin/Yang"" roll -- roll two ten-sided dice and subtract the lower result from the higher. Which color die is lower is used in damage calculation. Character creation is limited point-bought¸ spending 14 points on five attributes based on the five Chinese elements¸ choice of one gift and one weakness¸ spending 15 points on skills¸ and 15 points on maneuvers and mystic arts. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim"
China. 240 BC. The state of Qin is the most authoritarian and brutal of all the Warring States. Its vast and disciplined army stands ready to embark on its great project : the union of all things under Heaven into a single Empire¸ or Tian Xia. But you can still change the course of history. Become a legend ! Enter the epic world of Warring States China¸ a world of colorful myths and timeless legends¸ bold wu xia and beautiful courtesans¸ wise scholars and scheming eunuchs¸ exorcists and monsters. All await the daring exploits and noble deeds of a new generation of heroes. The game contains : • A historical and cultural presentation of Ancient China. • A description of each of the seven states¸ each with its own powerful factions¸ key figures¸ and closely-guarded secrets. • A free character creation system and seven pre-generated characters. No classes. • A description of the four mysterious ways of Magic. • A game system enabling you to recreate the spectacular action scenes of Chinese martial arts movies. • An introductory scenario which will transport you to the heart of this ancient and fascinating world. You're a hero. Become a legend !