Public Access
A roleplaying game of analog horror¸ based on the Brindlewood Bay mystery system!
Public Access is a tabletop roleplaying game about a group of people in 2004-the Deep Lake Latchkeys-who find themselves investigating strange mysteries in and around the town of Deep Lake¸ New Mexico. In the '80s and early '90s¸ Deep Lake was the home of a notorious public access television station called TV Odyssey¸ the history and fate of which-the station literally disappeared-is the source of much speculation in certain corners of the internet. As the Latchkeys conduct their investigations in Deep Lake¸ they will become increasingly aware of the central role TV Odyssey plays in everything that's going on¸ and will have to face whatever terrible truth lies at the heart of the infamous station...
Your purchase includes the following PDFs:
Rulebook (Spreads)
Rulebook (Singles)
Character sheet
Latchkey Moves sheet
Reference sheet
TV Odyssey campaign sheet
Odyssey tapes
8 mysteries:
The House on Escondido Street: Ten years ago¸ the Rappaports vanished without a trace from their home on Escondido Street. The Latchkeys look into the mystery on behalf of a family friend¸ and discover the house is not only sentient¸ but utterly evil. Slumber Party Summoning Circle: An '80s-themed adult slumber party turns sideways when a harmless round of The Crying Circle¸ a notorious board game/summoning ritual causes a participant to become possessed. The Deep Lake Lurker: A local sleepaway camp is re-opened despite its notorious history: a bunch of kids went missing from it in the early '90s. Legend has it the kids were victims of a creature known as the Deep Lake Lurker. Has the re-opening of the camp awakened the beast once more? Xxaagreus: A rare arcade game cabinet turns up in Deep Lake. Legend has it that playing Xxaagreus causes you to become obsessed with death. The Latchkeys are drawn deep into the mystery of the cabinet when they discover the game's secret levels. Press start. Starlight Kingdom: An abandoned theme park is the site of a strange space/time anomaly. Can the Latchkeys get to the bottom of what's going on before someone gets hurt¸ and what will happen when they are forced to face the traumas of their own pasts? Greetings¸ Travelers: The Satanic Panic and real occult magic collide when a secret¸ underground game of Serpents & Sepulchers is connected to the disappearance of a local teen. The Whisper: A mystery inspired by The Monsters Are Due On Maple Street. The people of an isolated neighborhood turn against one another¸ the victims of a strange phenomenon that causes their darkest secrets to be laid bare. Can the Latchkeys intervene to stop further bloodshed? Convergence: The Latchkeys are invited to a wellness resort in the desert¸ a much-needed retreat that is interrupted when they discover a death cult in disguise plans to open a portal to another world on the very same weekend.